posts tagged 'code'

Noncontiguous cartograms in OpenLayers and Polymaps

I’m happy to be doing less Flash and more JavaScript development these days. In particular, I’ve been investigating two open-source JavaScript web mapping platforms: one old, OpenLayers, and one new, Polymaps.
OpenLayers has been around a while, but still performs remarkably well as a slippy map framework while allowing easy thematic map customization. Polymaps is [...]

Interactive mapping with HTML5, JavaScript, and Canvas

Part 1: Loading, projecting, and drawing geodata
I’m getting into more canvas and JavaScript for interactive mapping. Much of the Flash/ActionScript work I’ve written or come to rely upon is directly portable to JS/canvas. What’s missing is a sweet RIA framework and IDE for the kind of development Flash and Flex have made possible [...]

E00Parser, an ActionScript 3 parser for the Arc/Info Export topological GIS format

First off, why mess with such a retro format as Arc/Info Export (.e00)?– any code written for this ASCII file type in the last few years has been on how to go from e00 to pretty much anything (especially to the non-topological data format, the shapefile).
Put simply, topological information makes a lot [...]